This tutorial will explain how to use FO3 Archive to help you get started modding the models, textures and audio for Fallout 3. Fallout 3 installed to C:Fallout3 There is enough room on C: to extract the BSA files; Sun Java 1.6 or higher is already installed. You have an archive extraction tool. I recommend 7-Zip. Download FO3 Archive Utility from fallout nexus or use OBMM or your favorite BSA extraction tool. Extract Fallout - Meshes.bsa and Fallout - Textures.bsa to a folder of your choice. Extract All files to F:ModdingFallout3Fallout - Meshes and F:ModdingFallout3Fallout - Textures where you can pick the Drive and Folders. Fallout 3: Installation & Setup Easy. What makes this Tutorial worth watching? Read on: -Donations at the bottom- Resources: Mo. An Archive of Our Own, a project of the Organization for Transformative Works Main Content; Archive of Our Own beta. User name or email. Fallout 3 (1784) Fallout (Video Games) (1106) Fallout 4 (327) Fallout: New Vegas (220) Fallout 2 (20) Fallout 1 (16) Mass Effect Trilogy (12).
Fallout 3 locations project This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page. |
Utility | ||||||||||||||||||
|
The utility tunnel is an area in Fallout 3 which connects a manhole in Pennsylvania Avenue with the remains of the White House. In the add-on Broken Steel, it also contains an access to the Presidential Sub Level which leads to the Presidential Metro with exits to The Capitol Building's east wing and Adams Air Force Base. 1 Layout 2 Notable loot 3 Notes 4 Appearances When you enter the utility.
The utility tunnel is an area in Fallout 3 which connects a manhole in Pennsylvania Avenue with the remains of the White House. In the add-onBroken Steel, it also contains an access to the Presidential Sub Level which leads to the Presidential Metro with exits to The Capitol Building's east wing and Adams Air Force Base.
Layout
When you enter the utility tunnel, there is a copy of Pugilism Illustrated, a workbench, and an ophthalmoscope in a side room to the right. To get to the White House, take the first left, follow the corridor, and you will eventually find a door to the left that opens onto the ruin-filled radioactive pit that the White House has become. To reach the Presidential sub level in Broken Steel, keep following that corridor until you see a door on the right.
Notable loot
- Pugilism Illustrated in the first room on the right after you enter the tunnel from the White House Plaza.
- Fat Man at the top of the stairs in the White House ruins.
- 3 mini nukes next to the Fat Man.
- At the intersection where the unlucky daredevil hung himself from the light, taking the path west and following it around will yield a cash register with pre-War money. A few steps north of the register is a first aid box in the rubble.
Notes
- There are two ramps set up on either side of a car and the remains of a daredevil trying to keep himself entertained after the bombs fell. You can see on one side the crashed motorcycle and the top half of the daredevil hanging from the light fixture above the car. However, it is possible for the skeleton to have fallen down and be lying on the car instead.
Appearances
Utility appears only in Fallout 3.
Fallout: New Vegas |
---|
Developer: Obsidian Entertainment This game has unused areas. |
Fallout: New Vegas is the fourth (canon) entry in everyone's favorite post-apocalyptic RPG series. Developed by Obsidian, which includes a bunch of folks who worked on the original two games. It was released for Windows, Xbox 360 and PlayStation 3 in October 2010 to positive reviews and extensive bug complaints.
Most of this content can be played with in the Windows version through the use of the console (~) or the New Vegas edition of the G.E.C.K.. Some of it requires FO3 Archive Utility and/or NifSkope to view.
- 1Sub-Pages
- 3Unused Perks
- 4Unused Audio
- 5Cut Quests
- 6Miscellaneous
Sub-Pages
Unused NPCs They survived the apocalypse, but not New Vegas' rushed development. |
Unused Creatures Some critters and contraptions that never quite got to roam the wasteland. |
Unused Items All sorts of unused or inaccessible armor, weapons, ammo, keys, and the like. |
Unused Maps Test rooms and other miscellaneous unused areas. |
Unused Notes Text notes from quests that were changed or cut entirely, as well as other random text strings and e-mails. |
Unused Dialog Words left permanently unspoken, either due to impossible criteria or because they were horrible. |
Downloadable Content
Dead Money A LOT of Vera Keyes. |
Honest Hearts Pick your poison. |
Old World Blues Weird skeletons and even weirder old men. |
Lonesome Road The final secrets of The Divide. |
Unused Graphics
An unused piece of graffiti hinting at the first New Vegas DLC, Dead Money. This is only unused in the base game and can be seen with the Dead Money expansion installed.
Unused Yes Man faces.
These audio test cells appear as static world objects in the G.E.C.K.. There is one for every footstep sound effect in the game.
A medical history test. This was used at some point to determine the player's traits. It is done through the menu in the final game. Some of the answers on the test do not have corresponding traits in the final game, either.
An unused ending slide, showing a different, creepier face for House than is used in the final game.
Models for child characters without clothing/armor equipped remain in the game from Fallout 3 (where they could by removing equipment and entering third person when the player character is a child), but can't be seen without console commands or mods in New Vegas.
Unused Perks
Survivalist
This Pip Boy image can be found in the game's BSA but there is no corresponding code. A similarly named perk in Fallout 1/2 increased the player's survival (outdoorsman) skill. There aren't any skill upgrade perks in New Vegas, so this may have done something different.
For the following perks (which are usable in-game), type player.addperk [form id] to give them to your character.
Child At Heart
Form ID: 03142
Seemingly a carryover from Fallout 3, but there are a few uses for it hidden in the game's code (see unused dialogue). Since there are mercifully very few children in New Vegas, it would have been almost completely useless.
DeathClaw Omelet
Form ID: 136e14
Since the criteria for the recipes to work are whether you have the notes, not the perks, this perk does nothing.
Spicy Casserole
Form ID: 1613be
Since the criteria for the recipes to work are whether you have the notes, not the perks, this perk does nothing. In the game, the only way to get the casserole made is to ask Ruby to make one for you in exchange for a Radscorpion Poison Gland. The ingredients are Flour, a Jalapeño Pepper, Mole Rat Meat, and a Radscorpion Poison Gland, and it would have required a Survival skill of 30.
Unused Audio
Music
- Fallout 3's death theme.
- A piece of music intended for use at night in Legion-controlled territories.
- 'Hangover Heart' by Hank Thompson is listed in the credits as one of the radio songs, but does not appear in the game, or in the game's files. Likely cut due to licensing difficulties.
- The complete Fallout 1 and 2 soundtracks are present in the game's files in 128 CBR mp3 (used music is encoded in 192) in the directory DataMusicFallout1and2. The Fallout 1 soundtrack is named and fully tagged in such a way that it looks like it was copied from somebody's home music collection. Several tracks that were not used in New Vegas are included in these files.
Craps
Craps was going to be a casino game at one point. There is little left to support this other than craps tables in the Lucky 38 and the fact that dice rolling sound effects for craps are stored in the exact same naming scheme as the regular casino games. It's unknown if any actual coding for it exists at this point.
Liberty Prime?
These sound effects were found along with other monster voice files in a folder named 'robotlibertyprime'. Despite the folder name, the sounds seem to be someone making goofy hurt/death sounds.
Cut Quests
Big Winner: The Tops
One objective:
Objective Index | Objective |
---|---|
10 | Visit your private Suite on the 13th floor of the Tops |
Chip Provenance
Called 'VChipHistory' internally. This appears to be the remnants of a quest that tracks the ownership of the platinum chip - at one point, it was possible to give it to a faction, steal it back, then return it again. The script file for this quest is incomplete but revealing:
Of note is the variable tracking chip ownership by the Followers - they are the only faction with which the player cannot side in the final game, nor can the chip ever enter their possession.
The House Always Wins
There is no 'The House Always Wins', only parts I-VIII.
Objective Index | Objective |
---|---|
5 | Talk to Mr. House at the Lucky 38. |
10 | Bring the Platinum Chip to Mr. House |
12 | Recover the Platinum Chip from Benny at the Fort. |
20 | Deliver the Platinum Chip to Mr. House. |
25 | Go to the Basement of the Lucky 38. |
26 | Observe Upgrading of Securitrons. |
27 | Return to Mr. House. |
30 | Use the Platinum Chip to open the secret bunker at Fortification Hill. |
31 | Enter the hidden bunker. |
32 | Upgrade Mr. House's secret Securitron army. |
36 | Report back to Mr. House for further instructions. |
40 | Convince the Boomers to support Mr. House. |
42 | (Optional) Neutralize the Boomers by killing the tribe's leaders. |
45 | Inform Mr. House that the Boomers will support his cause. |
47 | Inform Mr. House that the Boomers have been neutralized. |
50 | Investigate the Omertas and stop them if their plans oppose Mr. House's interests. |
52 | Inform Mr. House that the Omerta threat has been neutralized. |
60 | Find the Brotherhood of Steel and destroy them. |
62 | (Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood. |
64 | Inform Mr. House that the Brotherhood's bunker has been destroyed. |
70 | Go to Hoover Dam and protect President Kimball during his visit. |
72 | Inform Mr. House that President Kimball survived the assassination attempt. |
74 | Inform Mr. House that President Kimball is dead. |
80 | Go to Hoover Dam and defeat Caesar's Legion. |
The House Always Wins V
This quest has an unused stage:
Objective Index | Objective |
---|---|
62 | (Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood. |
It is impossible to negotiate peace between House and the Brotherhood.
The House Always Wins: Lockdown
An unused quest that would have the player locked out of the Lucky 38 for misbehavior.
Objective Index | Objective |
---|---|
10 | Escape the Lucky 38 until Mr. House's security lockdown expires. |
12 | Escape the Lucky 38 or kill Mr. House as Caesar directed. |
14 | Escape the Lucky 38 or neutralize Mr. House as Colonel Moore directed. |
16 | Escape the Lucky 38 or neutralize Mr. House as Yes Man directed. |
18 | Escape the Lucky 38 or neutralize Mr. House. |
20 | Deliver the Platinum Chip to Mr. House when his 24 hour security lockdown has expired. |
30 | Return to Mr. House when his 24 hour security lockdown has expired if you want to continue working with him. |
Its associated script contains the following variable and description:
Infected Brahmin Meat
Fallout 3 Archive Utility Mod
The Infected Brahmin Meat the player can find in the kitchens of the Ultra-Luxe had an implied use for an unmarked quest which never made it into the game. Unused pop-up messages exist for poisoning the Legion's stew and dog bowls, but the scripts attached to the message are nonfunctional. The slave girl Siri would have been involved in this quest, as remnant dialogue strings indicate. There are also leftover dialogue strings indicating that dropping the infected meat on the plate would result in the death of the Legion's mongrels, but the results of adding it to the stew remain unknown.
ID | Name | Text | Menu Button 1 | Menu Button 2 |
---|---|---|---|---|
FortDogBowlMsg | Dog Plate | Meat intended for the Legion's mongrels is usually dropped onto this plate. | Leave the plate alone. | Drop the infected Brahmin meat on the plate. |
FortPotMsg | Stew Pot | This pot contains ingredients for the Legionaries' stew. | Leave the pot alone. | Added the infected Brahmin meat to the mix. |
Jailhouse Rock
An NCR sidequest involving the unused NPCs Trooper Willis, MP Fretwell, and two unnamed NCR Troopers. There are also two blank sidequests immediately following it, VMS27 and VMS28 (VMS29 is Kings' Gambit).
The Moon Comes Over the Tower
This quest includes an unused stage:
Objective Index | Objective |
---|---|
15 | Disable the Lucky 38's network encryption from three executive consoles. |
These three consoles are located at Camp Golf, H&H Tools Factory, and New Vegas Steel.
My Kind of Town
The quest to recruit a sheriff for Primm has unused variables to allow for the player to recruit a new sheriff after one has been killed off. This is technically impossible on the game's quest engine, as it requires a quest to be completed, then started again. Johnson Nash has a bit of unused dialogue to accommodate this.
Additionally, there is a variable remaining from a time when the method of recruiting an NCR sheriff was through petition. Johnson Nash has something to say about this as well.
Run Goodsprings Run
This quest has an unused variable to set the Bighorners free, presumably to run amok.
This variable can be found in VMS16bQuestScript.
Talent Pool
It seems Bruce Isaac's portion of the quest once involved a bounty hunter, presumably hired by Mr. Bishop. This unused variable can be found in VMSTheTopsTalentPoolScript.
TempMan
Quest associated with Test Man.
The Thorn Mayhem
At some point it was possible to open the Thorn's cages, releasing the creatures within and causing widespread mayhem. Methods of doing so may have involved Red Lucy's otherwise useless computer terminal, or some unused keys. Unused dialogue was recorded for multiple NPCs' reactions to this event. The quest's script explains in no uncertain terms why it was never completed:
Underpass Water Purifier
Fallout 3 Archive Utility Boxes
Fallout 3 Archive Utility
An unmarked quest that has the Courier fixing a water purifier in the Underpass, a location north of the Mole Rat Ranch that is still in the game but almost empty (Carlyle St. Clair and a few mad Brahmin live there). This quest would have likely been assigned by an unused NPC by the name of Meg Reynolds. While the quest exists in name and very incomplete script form only, the unused message for solving it is still around:
Viva Las Vegas!
Unused post-endgame stage of the main quest. It has variables for each outcome of the final battle at Hoover Dam, but nothing else.
Quest Stage | Log Entry |
---|---|
10 | Independent Vegas stub |
20 | NCR Stub |
30 | Legion Stub |
40 | Mr House Stub |
Welcome to Fabulous New Vegas
There are two quests with this name: one of them for a press demonstration, another that tracks dialogue for an unused in-game rendered version of the introductory cutscene. The press demo version has only one stage:
Objective Index | Objective |
---|---|
20 | Kill the Raiders. |
The White Wash
There is an early version of this quest, the quest object itself having been repurposed to hold variables for the final version of the quest, though its original objectives are intact.
Objective Index | Objective |
---|---|
10 | Speak to Lieutenant Romanowski about the water shortage. |
20 | Check the East Pump Station computer for evidence of a water shortage. |
25 | Talk to Wrench about the water shortage. |
30 | Return to Lieutenant Romanowski with the information you uncovered from the East Pump Station. |
35 | Buy Wrench's Super Tool Kit back from Angelo's Pawn Shop and find out what he knows about the water shortage. |
40 | Catch someone in the act of stealing water from one of the western cisterns. |
50 | Confront Anderson about the water shortage. |
60 | Complete the White Wash to resolve the mystery of the missing water. |
World Changes Post-Endgame
There is no post-endgame, the game just ends.
End States for The Strip
Post-endgame content. See above.
Freeside Post-Endgame Content Quest
See above.
Hidden Quest Names
These are not unused, but they still have names you cannot see in gameplay.
- A Difference of Opinion: This is the name of the quest dealing with Chief Hanlon at Camp Golf. The quest was instead consolidated into Return To Sender.
- Arachnophobia: Second half of the Camp Searchlight quest, consolidated into Wheel of Fortune.
- Caesar's Foe: The negative counterpart to Caesar's Favor. Never actually assigned, Legion Assassins just start showing up to kill you.
- Like Water For Stealth Boys: This is the part of Come Fly With Me involving the Nightkin in the REPCONN basement. Its objectives were consolidated into Come Fly With Me.
- Limited Access: The NCR equivalent to Caesar's Hire, for mixed NCR reputation.
- Most Wanted: The NCR equivalent to Caesar's Foe.
- Stocking Up: Bring holotags to Camp Forlorn Hope.
- Team Spirit: Bring Legion Ears to Camp Forlorn Hope.
Miscellaneous
Big Guns
The Big Guns skill was removed from the game late enough in development to leave references to it in a few places.
- Every time a skill check is conducted in dialogue for any or all combat skills, Big Guns is checked along with the other five used combat skills. Neil has one of these checks.
- Additionally, searching through the texture files reveals that True Police Stories was the original Small Guns skill magazine through its filename. Milsurp Review was originally intended as the Big Guns skill magazine until the two skills were fused.
Unused Reputation
The only reference to a Primm reputation is in Testacles' dialogue. In the final game, Primm is mostly independent/leaning NCR. There's also a corresponding graphic that goes unused with Primm Slim on the left and what looks like an older wasteland settler, possibly representing Johnson Nash.
The Fallout series | |
---|---|
Windows | Fallout (Prototype) • Fallout 2 • Fallout Tactics • Fallout 3 ('Van Buren' Prototype) • Fallout: New Vegas • Fallout 4 |
DOS | Fallout (Prototype) |
Mac OS Classic | Fallout |
Mac OS X | Fallout 2 |
PlayStation 3 | Fallout 3 • Fallout: New Vegas |
Xbox 360 | Fallout 3 • Fallout: New Vegas |